
Word Rush
Fast-Paced Word Game
A 30-second vocabulary game built around flexible letter constraints, rapid validation, and score optimization.
- Length and speed create competing incentives
- Curated missed words encourage another round
Jianna Loor
I design, prototype, and build interactive systems across games, multiplayer VR, and immersive experiences — with a focus on player experience, experimentation, and iteration.
Multiplayer interaction design · 66,000+ Coconut downloads · 10+ Timewalk playtests
Playable systems, shared spaces, and the decisions behind them.
Co-Located Multiplayer VR
Designing collaborative interactions for approximately six players sharing both a virtual world and a physical play space.
Incremental / Tycoon Game
Co-designed progression, economy, shop, inventory, prestige, and long-term reward systems for a commercially released game.

Fast-Paced Word Game
A 30-second vocabulary game built around flexible letter constraints, rapid validation, and score optimization.
Immersive learning experience for elementary students focusing on memorization, problem-solving, and coordination skills.
Collaborative VR escape room game featuring interactive gameplay, environmental storytelling, and a single AI character.
AR navigation application for Meta Quest 3 providing real-time campus guidance with dynamic directional overlays.
Multimodal emotion recognition system integrating speech and facial data for collaborative robots in manufacturing.
Research project analyzing physiological data and stress levels during collaborative VR interactions using wearable devices.
Game design, grounded in implementation.
My master’s studies in computer science and background in interactive development inform how I approach game design: turning ideas into playable systems. I enjoy starting with a player-experience problem, exploring mechanics, building a prototype, and refining it through play.
On Timewalk, that means designing for two spaces at once: the multiplayer virtual world and the physical room players share. My Unity/XR background helps me turn those constraints into interactions we can actually test.
Highlights of my work in VR/AR, game development, and research
From a player-experience question to a playable system.
Python, OpenCV, LSTM, wearable sensors, and physiological data analysis — applied in the research projects above.